Prey
Publisher: 2K Games
We used the full retail version of
Prey, patched to version 1.3. The game, developed by Humanhead Studios, is based on an enhanced version of the Doom 3 engine. It features many unique gameplay features including gravity flipping and gravity walking -- these allow you to walk on walls or ceilings, making for some very interesting gameplay. Because of these features, it's very easy to get disorientated whilst playing
Prey on a big screen.
On the graphics front, the engine is based on OpenGL and supports bump mapping, dynamic shadowing, glow effects, particle effects, specular lighting, skinning and high-quality textures. Although the
Doom 3 engine is almost three years old, it still looks pretty stunning -- that's a testament to how well the
Doom 3 engine has aged.
For our testing, we used a demo from the Salvage level, which incorporates all of the effects we've discussed above. Based on our experiences, we found that the Salvage level was the most intense level in the game, so it should serve well as a 'worst case' scenario in this title.
We set the in-game quality settings to their highest selectable options, leaving vsync disabled. Anti-aliasing and anisotropic filtering were controlled inside the game via the command line, but there is the option to select them in the game's display options menus.
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ATI Radeon X1950 XT 256MB
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ATI Radeon X1950 Pro 256MB
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Nvidia GeForce 7900 GS 256MB
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Nvidia GeForce 8600 GTS 256MB
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XFX GeForce 8600 GT 620M XXX 256MB
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ATI Radeon X1650 XT 256MB
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HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
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Asus EN8600GT 256MB
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Sapphire Radeon HD 2600 XT 256MB GDDR4
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Nvidia GeForce 7600 GT 256MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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ATI Radeon X1950 XT 256MB
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ATI Radeon X1950 Pro 256MB
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Nvidia GeForce 7900 GS 256MB
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HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Nvidia GeForce 8600 GTS 256MB
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XFX GeForce 8600 GT 620M XXX 256MB
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ATI Radeon X1650 XT 256MB
-
Nvidia GeForce 7600 GT 256MB
-
Asus EN8600GT 256MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
ATI Radeon X1950 XT 256MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 7900 GS 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
XFX GeForce 8600 GT 620M XXX 256MB
-
ATI Radeon X1650 XT 256MB
-
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Asus EN8600GT 256MB
-
Nvidia GeForce 7600 GT 256MB
Frames Per Second
-
ATI Radeon X1950 XT 256MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 7900 GS 256MB
-
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1650 XT 256MB
-
XFX GeForce 8600 GT 620M XXX 256MB
-
Nvidia GeForce 7600 GT 256MB
-
Asus EN8600GT 256MB
0
10
20
30
40
50
60
70
80
Frames Per Second
-
ATI Radeon X1950 XT 256MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 7900 GS 256MB
-
ATI Radeon X1650 XT 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
XFX GeForce 8600 GT 620M XXX 256MB
-
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
-
Nvidia GeForce 7600 GT 256MB
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Asus EN8600GT 256MB
Frames Per Second
Here we see XFX's GeForce 8600 GT XXX Edition put on another respectable showing, especially when anti-aliasing is enabled - we're playable here at 1280x1024 4xAA 8xAF with the maximum-selectable in-game settings. However, it's not enough to see off the challenges from previous generation cards from AMD and Nvidia - they're just too strong and are ultimately in a different league in
Prey.
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